代做COMP34111 AI & Games代写留学生Java程序

Hex Game Engine Documentation

COMP34111 AI & Games

1. Submission checklist

This is provided to help you check you have included everything in your submission. Make sure you test your submission and read this documentation carefully. Pay particular attention to the Docker instructions to ensure that your code will run in the test environment.

1. Correctly formatted cmd.txt file specifying your Python agent (see section Section 4.3)

2. A Python class implementing AgentBase - either your own implementation or the ExternalAgent (see Section 3)

3. Any other files required to run your agent in the Docker container (see section Section 4.1.2), such as extra Python files, your agent implementation in an alternative programming language, and compiled files if relevant (e.g. .class files for Java). We will not compile your code, you should do this before submission in the specified Docker environment and include both the source code and the compiled files in your submission.

2. General Information

· The rules for Hex can be found here.

· The board is 11x11 and it is represented by a 0-indexed two-dimensional matrix with rows that fall diagonally to the right. That is, the position (x, y) has neighbours left (x-1, y), right (x+1, y), above (x, y-1), below (x, y+1) and diagonally (x-1, y+1) and (x+ 1, y-1). Below you can see the neighbours of tile X marked as N:

· Red aims to connect top and bottom sides, while Blue connects horizontally. Red moves first.

· The pie rule is implemented

· Each agent has a maximum total of 5 minutes per match

· Your agent's performance will be evaluated by a combination of win rate (75%) and move speed (25%).

· Possible outcome of a match:

   · Win - one agent has connected their sides of the board

   · Timeout - one agent has used up all the time allocated to it (5 minutes). The opposing agent wins.

   · Illegal move - one agent tries to occupy an already occupied tile, play a move outside the board or does not return a Move object. The opposing agent wins.

3. Implementation

3.1. Overview

You have the option to implement your agent in Python, or in an alternative programming language of your choice. You can either implement the provided agent template class in Python, or use the provided agents/DefaultAgents/ExternalAgent.py class to launch your agent as an external process. More detailed instructions on how to do this are provided later, with an example implementation in Java.

3.2. Python agent

An agent template is provided at agents/DefaultAgents/NaiveAgent.py. The class has two methods,_init_and make_move.

When the game starts, the engine will call the_init_method in your Python agent, which will tell you which colour your agent will be playing as and allow you to perform. any setup steps.

When it is your turn to move, the game engine will call the make_move method, which should always return a Move object. If the method is not a valid Move object, the game engine will classify the move as illegal, and your agent will lose the game immediately. When the make_move method is called, a Board object specifying the current game state will be provided, as well as a Move object specifying the opponent's move. The Board object contains a 2D list of Tile objects. Tile objects have x and y properties which match their position in the list returned by Board.get_tiles().

The Move object can be used to make a swap move or a normal move. To make a swap move, the Move object is created with the parameters (-1, -1). To make a normal move, the Move object is created with the parameters (x, y), where x and y are the coordinates the tile will be placed at.

The agent's only implementation requirement is it must be a class that inherits the AgentBase class (located at src/AgentBase.py). AgentBase is an abstract base class that ensures you implement both the_init_and make_move methods yourself, and provides all the necessary methods for running a game.




热门主题

课程名

mktg2509 csci 2600 38170 lng302 csse3010 phas3226 77938 arch1162 engn4536/engn6536 acx5903 comp151101 phl245 cse12 comp9312 stat3016/6016 phas0038 comp2140 6qqmb312 xjco3011 rest0005 ematm0051 5qqmn219 lubs5062m eee8155 cege0100 eap033 artd1109 mat246 etc3430 ecmm462 mis102 inft6800 ddes9903 comp6521 comp9517 comp3331/9331 comp4337 comp6008 comp9414 bu.231.790.81 man00150m csb352h math1041 eengm4100 isys1002 08 6057cem mktg3504 mthm036 mtrx1701 mth3241 eeee3086 cmp-7038b cmp-7000a ints4010 econ2151 infs5710 fins5516 fin3309 fins5510 gsoe9340 math2007 math2036 soee5010 mark3088 infs3605 elec9714 comp2271 ma214 comp2211 infs3604 600426 sit254 acct3091 bbt405 msin0116 com107/com113 mark5826 sit120 comp9021 eco2101 eeen40700 cs253 ece3114 ecmm447 chns3000 math377 itd102 comp9444 comp(2041|9044) econ0060 econ7230 mgt001371 ecs-323 cs6250 mgdi60012 mdia2012 comm221001 comm5000 ma1008 engl642 econ241 com333 math367 mis201 nbs-7041x meek16104 econ2003 comm1190 mbas902 comp-1027 dpst1091 comp7315 eppd1033 m06 ee3025 msci231 bb113/bbs1063 fc709 comp3425 comp9417 econ42915 cb9101 math1102e chme0017 fc307 mkt60104 5522usst litr1-uc6201.200 ee1102 cosc2803 math39512 omp9727 int2067/int5051 bsb151 mgt253 fc021 babs2202 mis2002s phya21 18-213 cege0012 mdia1002 math38032 mech5125 07 cisc102 mgx3110 cs240 11175 fin3020s eco3420 ictten622 comp9727 cpt111 de114102d mgm320h5s bafi1019 math21112 efim20036 mn-3503 fins5568 110.807 bcpm000028 info6030 bma0092 bcpm0054 math20212 ce335 cs365 cenv6141 ftec5580 math2010 ec3450 comm1170 ecmt1010 csci-ua.0480-003 econ12-200 ib3960 ectb60h3f cs247—assignment tk3163 ics3u ib3j80 comp20008 comp9334 eppd1063 acct2343 cct109 isys1055/3412 math350-real math2014 eec180 stat141b econ2101 msinm014/msing014/msing014b fit2004 comp643 bu1002 cm2030
联系我们
EMail: 99515681@qq.com
QQ: 99515681
留学生作业帮-留学生的知心伴侣!
工作时间:08:00-21:00
python代写
微信客服:codinghelp
站长地图