代做JOUR 1501: DIGITAL GAMES AND SOCIETY Fall 2024代写数据结构语言

JOUR 1501: DIGITAL GAMES AND SOCIETY

Final Project: Gaming Communities

Fall 2024

A significant component of your grade will come from the thematic essay due at the end of the course. In this project, your job is to examine a gaming community and reflect on what  that community reveals about digital gaming today. In a proposal (250 words) and essay (1000 words), you will examine a single game, using well-chosen sources to support your discussion. The broader objective of this assignment is to better understand the impacts and roles of digital games in society.

The assignment has two components:

Paper Proposal: due Thurs, Oct 10

●   Expectations: The proposal should outline your plans for the fi nal essay. It should indicate which game you plan to examine, which aspects of the game you will focus on, what makes this game and these aspects worthy of analysis, and at least two quality sources that shed light on the game, the concepts you will explore, or the aspects of the game you will focus on in the paper.

●   Length: 250 words, plus or minus 50 words, with the bibliography not counting

toward this length. The proposal should be double-spaced, should refer directly to at least two quality external sources (not from course materials) that you have located, and should include a proper bibliography with full citations in APA format (please do not simply list weblinks).

●   Your submission should include your name at the top and should be in pdf format.

Final Paper: due Thurs, Dec 5

●   What to include: Your essay should be approximately 1000 words in length (plus or minus 100 words). You may include any text from your proposal. The goal of that assignment is to get you started on the essay. If you plan well, your proposal will provide a strong start to the paper itself. The 1000 word target is for the main text:    your bibliography and any images or data visualizations are separate from this word limit.

●   Your paper should refer directly to at least four quality sources (see below for what kinds of things qualify).

●   Your paper should be strong on analysis, so you will need to get to the point quickly. Pro tip: your fi rst sentence should mention the game you are studying and every sentence afterward should take the reader further into your thinking, evidence, and  sources. Please avoid long, general introductions. You have only 1000 words and will need to use that space wisely.

The proposal is meant as a building block: it should get you started and should be the basis for your fi nal essay. To repeat: yes, you are welcome to use any text from the proposal in the fi nal paper. If you use most of your proposal text, it’s a sign you made some good decisions early on in your project.

Some advice

For your game of choice, avoid the obvious. Try to fi nd something that not everyone has used or thought about. Ideally it should be something that's new to you (or at least not-so-familiar).

Very important: the theme is community and you should think about this as you select your game. For example, Tetris. It’s a great game, but what is the community element? Same for lots of other games out there. You will need to choose a game that has a community via multiplayer mode OR in competitions OR in-person (e.g. arcades & gaming dens) OR in online communities where people discuss the game.

Try to avoid the breathless tone of "this is awesome!" Be more subtle. Think not only of possibilities but also limitations and inconsistencies and problems. Avoid writing like a fan: in other words, this is not an exercise in saying how much you *like* a game. It's about discussing how the game works, how exploration is achieved or not achieved via this game, and what this means for how we engage with digital games, each other, and the world around us.

What makes for a quality source? One way to think of this is the kind of publication: academic articles, smart journalism (Vox, Slate, Wired, New Yorker, The New York Times, The Washington Post, etc.), well-informed podcasts and multimedia, and some blogs by reputable authors. Another, more general way is to ask: “Does this person have an authoritative viewpoint? Would well-informed people look at this and say, “yes, this is thoughtful and helpful for analysis”? Things to avoid: random web articles whose authors and publications are unclear, ‘list’ type articles, puff pieces that serve as promotional materials, sub reddits, Discord chats. If unsure, ask.

Keep your focus narrow. Pick one game, not a category or genre or series. Dive into that game by emphasizing one or a few specific aspects that are significant.

When preparing your proposal and the fi nal submission, get to the point, as there are much more important things to discuss! "In 2020, Game XYZ was launched … " (engaging, specific) is a much better starting point than "Throughout history, people have played games … " (boring, obvious). One egregious way to waste space: a long, general introduction. Your fi rst sentence should mention the game you are studying. From there, it should only get deeper.

When picking a game and an approach, choose once and choose well. If you decide halfway through the semester that you want to do something different, you will need to create a new proposal for the new idea. This is advice not only for this class but all other classes. Changing topics is disruptive and time-consuming; less charitable professors and future bosses will see it as evidence that you are not focused.

Visuals are important! Show how the game allows and encourages exploration, and/or how it fails in doing so. Screenshots are welcome, as are data visualizations that tell the reader about the game and its significance.

Submit pdf documents only. If you’re using other software, you will need to convert the file. This is preparation for life beyond the university, where you will need to use the software -  good or bad - that’s in use where you work.

Nothing says professionalism like a properly formatted bibliography. Use APA style. Make it correct and consistent. Please do not just dump weblinks on a page. Show that, from beginning to end, you have approached this with passion and diligence.

Above all: take the opportunity to reflect on what digital games mean for how we engage   with each other and understand the world around us. It’s a remarkable moment for those of us who are fascinated by questions of gaming and society. Have fun!





热门主题

课程名

mktg2509 csci 2600 38170 lng302 csse3010 phas3226 77938 arch1162 engn4536/engn6536 acx5903 comp151101 phl245 cse12 comp9312 stat3016/6016 phas0038 comp2140 6qqmb312 xjco3011 rest0005 ematm0051 5qqmn219 lubs5062m eee8155 cege0100 eap033 artd1109 mat246 etc3430 ecmm462 mis102 inft6800 ddes9903 comp6521 comp9517 comp3331/9331 comp4337 comp6008 comp9414 bu.231.790.81 man00150m csb352h math1041 eengm4100 isys1002 08 6057cem mktg3504 mthm036 mtrx1701 mth3241 eeee3086 cmp-7038b cmp-7000a ints4010 econ2151 infs5710 fins5516 fin3309 fins5510 gsoe9340 math2007 math2036 soee5010 mark3088 infs3605 elec9714 comp2271 ma214 comp2211 infs3604 600426 sit254 acct3091 bbt405 msin0116 com107/com113 mark5826 sit120 comp9021 eco2101 eeen40700 cs253 ece3114 ecmm447 chns3000 math377 itd102 comp9444 comp(2041|9044) econ0060 econ7230 mgt001371 ecs-323 cs6250 mgdi60012 mdia2012 comm221001 comm5000 ma1008 engl642 econ241 com333 math367 mis201 nbs-7041x meek16104 econ2003 comm1190 mbas902 comp-1027 dpst1091 comp7315 eppd1033 m06 ee3025 msci231 bb113/bbs1063 fc709 comp3425 comp9417 econ42915 cb9101 math1102e chme0017 fc307 mkt60104 5522usst litr1-uc6201.200 ee1102 cosc2803 math39512 omp9727 int2067/int5051 bsb151 mgt253 fc021 babs2202 mis2002s phya21 18-213 cege0012 mdia1002 math38032 mech5125 07 cisc102 mgx3110 cs240 11175 fin3020s eco3420 ictten622 comp9727 cpt111 de114102d mgm320h5s bafi1019 math21112 efim20036 mn-3503 fins5568 110.807 bcpm000028 info6030 bma0092 bcpm0054 math20212 ce335 cs365 cenv6141 ftec5580 math2010 ec3450 comm1170 ecmt1010 csci-ua.0480-003 econ12-200 ib3960 ectb60h3f cs247—assignment tk3163 ics3u ib3j80 comp20008 comp9334 eppd1063 acct2343 cct109 isys1055/3412 math350-real math2014 eec180 stat141b econ2101 msinm014/msing014/msing014b fit2004 comp643 bu1002 cm2030
联系我们
EMail: 99515681@qq.com
QQ: 99515681
留学生作业帮-留学生的知心伴侣!
工作时间:08:00-21:00
python代写
微信客服:codinghelp
站长地图