代写Computer Graphics Coursework Assignment Brief代写C/C++程序

Computer Graphics Coursework Assignment Brief

Introduction

This document provides an overview of the coursework assignment for the Computer Graphics unit. Students should submit all required materials to the coursework submission section of Blackboard. It is essential that this is done on the Blackboard page related to the MAJOR ("With Coursework") variant of the unit.

Replacing the weekly practical session during the coursework period will be an online support session on Teams. This session is for high-level Q&A regarding the nature and intent of the assignment and as such is NOT intended to be a "debugging service" - if you are having problems getting your code to run you should use the Teams discussion forum channel.

You may choose to incorporate "derived" code into your solution (i.e. samples found online or code generated using AI tools). However you should remember that you will only receive credit for code that you yourself have written. Automated code similarity checking tools will be used during the marking process to identify fragments of derived code that have been reused in your renderer.

You are expected to work on both of your optional unit courseworks during the coursework period as if it were a working week in a regular job - that is 5 days a week for no more than 8 hours a day. The effort spent on the assignment for each unit should be approximately equal, being roughly equivalent to 1.5 working weeks each. It is up to you how you distribute your time and workload between the two units within those constraints.

Assignment Overview

The aim of this unit has been to provide you with an understanding of a variety of different approaches to 3D rendering. Pre-recorded lecture segments and narrated animations have introduced the main theoretical content of this unit and the tasks from the weekly workbooks have allowed you to practically explore the key concepts that have been covered.

The assignment for this unit provides an opportunity for you to demonstrate your understanding of these concepts, as well as a chance to exercise the codebase that you have been accumulating over the course of this unit.

Many of the approaches to rendering that we have explored can only be fully appreciated by the movement of the camera through/around a model. For this reason, your task is to create a short (at least 15 second) animation to fully demonstrate your renderer. To provide a focus and purpose for your animation, you might like to create an "ident" for promotional use by the MVB hackspace. Note that the hackspace is only intended to provide you with some inspiration and does form. part of the mark scheme.

For more insight into the concept of an "ident", you should view this compilation of BBC2 idents. Note that there are a wide variety of examples presented in this video - some are more relevant to this unit than others !

You are free to use any OBJ models you see fit in order to create your animation. Remember that the focus of this unit is rendering, not modelling - so it is fine to use any models you find. A texture-mapped hackspace logo is provided on blackboard in the form. of an OBJ file - use this only if you find it useful for creating your animation.

Assignment Details

The aim of this assignment is to refine and extend the codebase that you have been developing during the completion of the weekly workbooks, in order to build a fully functioning C++ renderer. You MUST ensure that your animation clearly demonstrates all of the rendering approaches that you have implemented. If we can't see the features operating correctly, then we can't award marks for them. Note that you may find some features of your renderer can only be fully demonstrated using certain modes of rendering (wireframe/rasterising/raytracing) so you will need to switch between these during your animation.

If you wish to attain a high mark, you should attempt to implement some of the approaches introduced in the "advanced topics" workbook. It is up to you to select which approaches you implement, however you should remember that there is a performance trade-off at work. The more complex the features you implement, the longer will be the rendering time for your animation. You will need to find an appropriate compromise between: renderer sophistication, algorithmic performance, animation complexity, animation aesthetics and rendering time.

Required Submission Materials

You must upload a single zip file to the relevant submission point on Blackboard, containing:

● Your entire project folder (containing your source code, all lib files etc.)

● A Make/CMake file that will build & run your code from the command line of the lab machines

● All OBJ geometry and material files required to run your code

● A single 480p (640×480) MP4 video file containing your ident (compressed to reduce file size)

Be sure that your project includes a working Make/CMake file to build your renderer and ensure that your code compiles and runs on the lab machines (this is where your code will be tested and marked !). When you submit your code, make sure the main method is written in such a way that it will render an initial rasterised scene. We should be able to run your code and see a render, without having to press any keys or otherwise interact with the renderer.

Upon submission, you must also fill out this questionnaire indicating which approaches you have used to implement specific rendering features. The aim of this is to help streamline the marking process (so that we don't spend time searching for a feature or approach that you haven't actually implemented !)

Specific Marking Criteria

Your work will be assess on the extent to which you achieve the following objectives:

● Successful implementation of different approaches to 3D rendering (wireframe, rasterising, raytracing)

● Successful implementation of a range of different approaches to lighting and shading (diffuse and specular lighting, shadows with ambient lighting, Phong/Gouraud shading)

● Effective animation of camera position, camera orientation and model elements

● Selection and implementation of advanced rendering features from workbook 8, including:

○ "Exotic" materials (e.g. glass, mirrors, metal)

○ Surface mapping (texture maps, normal maps, environment maps)

○ Advanced lighting approaches (e.g. soft shadows, photon mapping)

An indicative marking guide has been provided to illustrate the grades you might expect to receive for a given set of features and capabilities.

Academic Offences

Academic offences are taken very seriously by the University. This coursework is an individual piece of work. You should therefore not collaborate with other students. Suspected collusion will be dealt with in accordance with the Universityʼs policies and procedures. If an academic offence is suspected, you may be asked to attend a academic malpractice panel, where you will be given the opportunity to defend your work. The panel is able to apply a range of penalties, depending on the severity of the offence. These include: requirement to resubmit assignment; capping of grades to the pass mark (40%); awarding a mark of zero for an element of assessment; awarding a mark of zero for the entire unit.




热门主题

课程名

mktg2509 csci 2600 38170 lng302 csse3010 phas3226 77938 arch1162 engn4536/engn6536 acx5903 comp151101 phl245 cse12 comp9312 stat3016/6016 phas0038 comp2140 6qqmb312 xjco3011 rest0005 ematm0051 5qqmn219 lubs5062m eee8155 cege0100 eap033 artd1109 mat246 etc3430 ecmm462 mis102 inft6800 ddes9903 comp6521 comp9517 comp3331/9331 comp4337 comp6008 comp9414 bu.231.790.81 man00150m csb352h math1041 eengm4100 isys1002 08 6057cem mktg3504 mthm036 mtrx1701 mth3241 eeee3086 cmp-7038b cmp-7000a ints4010 econ2151 infs5710 fins5516 fin3309 fins5510 gsoe9340 math2007 math2036 soee5010 mark3088 infs3605 elec9714 comp2271 ma214 comp2211 infs3604 600426 sit254 acct3091 bbt405 msin0116 com107/com113 mark5826 sit120 comp9021 eco2101 eeen40700 cs253 ece3114 ecmm447 chns3000 math377 itd102 comp9444 comp(2041|9044) econ0060 econ7230 mgt001371 ecs-323 cs6250 mgdi60012 mdia2012 comm221001 comm5000 ma1008 engl642 econ241 com333 math367 mis201 nbs-7041x meek16104 econ2003 comm1190 mbas902 comp-1027 dpst1091 comp7315 eppd1033 m06 ee3025 msci231 bb113/bbs1063 fc709 comp3425 comp9417 econ42915 cb9101 math1102e chme0017 fc307 mkt60104 5522usst litr1-uc6201.200 ee1102 cosc2803 math39512 omp9727 int2067/int5051 bsb151 mgt253 fc021 babs2202 mis2002s phya21 18-213 cege0012 mdia1002 math38032 mech5125 07 cisc102 mgx3110 cs240 11175 fin3020s eco3420 ictten622 comp9727 cpt111 de114102d mgm320h5s bafi1019 math21112 efim20036 mn-3503 fins5568 110.807 bcpm000028 info6030 bma0092 bcpm0054 math20212 ce335 cs365 cenv6141 ftec5580 math2010 ec3450 comm1170 ecmt1010 csci-ua.0480-003 econ12-200 ib3960 ectb60h3f cs247—assignment tk3163 ics3u ib3j80 comp20008 comp9334 eppd1063 acct2343 cct109 isys1055/3412 math350-real math2014 eec180 stat141b econ2101 msinm014/msing014/msing014b fit2004 comp643 bu1002 cm2030
联系我们
EMail: 99515681@qq.com
QQ: 99515681
留学生作业帮-留学生的知心伴侣!
工作时间:08:00-21:00
python代写
微信客服:codinghelp
站长地图