Final Project Proposal for ARTS 2610: Musical-Based Pixel Art Game Scene
Project Title
"Harmony Quest: A Pixel-Art Sound Adventure"
Objective
To create a musical-based pixel-art scene in Unity that demonstrates sound design principles and interactive audio elements covered in ARTS 2610. The focus is on crafting a visually and aurally engaging environment, with sound effects for character actions and environmental triggers.
Project Description
The project will consist of a single interactive pixel-art scene where a player character
explores a small environment (e.g., aforest clearing). The emphasis will be on using sound as a core element of gameplay, covering:
1. **Character Movement Sounds**:
- Footsteps: Different sound variations for walking on grass, wood, and stone.
- Jump and landing sounds.
2. **Environment-Triggered Sounds**:
- Birds chirping when the player approaches trees.
- Rustling sounds when walking through tall grass.
- Water sound effects near a stream or pond.
3. **Musical Interactions**:
- A basic looping ambient track that shifts subtly based on player movement or interactions.
- Simple musical cues triggered when interacting with objects (e.g., a treasure chest emits a harp sound upon opening).
4. **Dynamic Sound Design**:
- Sounds adjusted for proximity using Unity’s audio spatialization features.
- Volume and pitch changes for variety and depth.
Tools and Techniques
1. **Unity**:
- Game engine for creating the scene, integrating audio sources, and implementing interactivity.
2. **Audacity**:
- Sound editing and processing tool to create and refine audio clips for footsteps, ambient noise, and musical effects.
3. **Pixel-Art Assets**:
- Custom or free pixel-art assets to create a visually cohesive game scene.
4. **Unity Audio Features**:
- Spatial audio to simulate 3D sound effects.
- Looping background tracks using Unity’s Audio Mixer.
5. **Basic Interaction Scripting**:
- C# scripts for triggering audio based on player proximity or actions.
Key Course Concepts Covered
1. **Unity Audio Tools**:
- Use of Unity’s Audio Source and Audio Mixer components.
2. **Audacity for Sound Editing**:
- Creating and refining sound effects and music.
3. **Interactive Sound Design**:
- Incorporating player-triggered and environmental audio.
4. **Pixel-Art Integration**:
- Simple yet engaging visual style. aligned with game design principles.